![]() ![]() The number of feats you get depends on which class you play. Now you can do it too! As many 17th-level monk features do, this one offers a great deal of extra combat power by boosting the damage of Leaping Strike to such a degree as to make it almost always worth using over Flurry of Blows. Select a feat from the list to view it here: Manage Homebrew. ![]() ![]() Level 17: Empty and Become Wind. There are myriad fictional examples of Martial Artists mastering the ancient and secret art of flying through the air, whether through such means as letting go of your earthly tether or just by learning to jump on air itself. After all, if they can't move, they can't use Leaping Strike! While this feature seems to contain a lot of different benefits, it's important to note that both the ability to move through enemy spaces and the ability to avoid difficult terrain are less impactful for the monk class and especially the Flying Fist monk who already specializes in jumping over obstacles, and they'll become even more redundant once the monk finally reaches their subclass capstone. Level 11: Fleet of Foot. Now that they've reached 11th level, the monk has an easier time avoiding being locked down. Think carefully before you use your reaction for the round! It carries the bonus effect of stopping an enemy's movement, so its more than just a free attack. Source: 5e Homebrew Role: Damage and Crowd Control Noted Features: A Monk subclass that specializes in manipulating air currents. Level 6: Interception. This fairly simple ability is also similarly costed (damage-wise) as Flurry of Blows - it costs 1 ki point and grants you one extra unarmed attack, just as Flurry of Blows does, but it can be used on the same round as either that or Leaping Strike, though not on the same round as Deflect Missiles of course. The Flying Fist monk will be leaping and backflipping back and forth over the battlefield! A leader who learns to bond with an area, to shield those within and control who can come and go. Since Step of the Wind can be used to disengage instead of dash, it means the monk often doesn't have to worry about opportunity attacks for doing so. Ascetics committed to wedding body to weapon have embraced the gun as a symbol that their traditions are still pertinent in the modern day. Leaping Strikes are meant to be slightly more potent than spending a ki point and bonus action on Flurry of Blows, with the minor requirement that the monk must be able to move and jump. Level 3: Leaping Strike. This is the bread-and-butter feature for this monk subclass. Level 3: Carrying the Team. This feature is relatively minor in terms of combat power, but gives a great deal of flavorful interaction and exploration opportunities to the monks of this subclass. Monks in 5E D&D pretty much focus entirely on themselves but at least they’ve got some utility features along with combat enhancing stuff. ![]()
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